The most common way to deal with enemies is to stop as close to them as possible and switch sides with them. Jumping is the fastest movement when in flat terrain, however depending on the layout of the room, various other movements are done to gain time. The biggest potential to improved this run is doing more research into RNG manipulation and making things stuff line up more perfectly. In most of the cases waiting for 1 frame was sufficient but there were places where I had to wait for more.
The main way of manipulating the RNG used in the run is waiting for a few frames. They can not only mess you up when trying to cross them but also affect prince's positioning which is super important for the movement section that follows right after. The biggest trouble of the run is dealing with guard RNG. Almost all the inputs can be buffered in this game. This is a "No Major Glitches" run of the game which is more movement based. Ctrl+A to restart a level is allowed, except for situations where it would cause a glitched advance to next level instead of restarting.Sound & music must be enabled at all times during the run.Here is a guide that explains these with GIFs showing examples.Falling or clipping through floors and closed gates (specifically corners).The following things are considered glitches:.
Ruleset of this run is completely derived from the RTA No Major Glitches runs, which is as follows:.There are exactly two restarts, one skips a short jingle and one is just faster in terms of movement.Hits are taken at some parts of the run if that's how the RNG is, it neither gains nor loses any significant time.We control only one character in the run - the kid (who becomes the prince at the end of the game).Killing an enemy at the end of a level before entering the final door "replaces" the long end of the level jingle with the the much shorter enemy kill jingle. The only notable "programming error" taken advantage of in the run is the jingle skip at the end of few levels.No major glitches are to be used in the run, see below for more details.The objective of the run is to complete the game, which is this case means saving the princess from the evil Jaffar.BIOS used: The BIOS and VGABIOS that come pre-bundled with the emulator was used as instructed in the emulator description page.This version is the most popular among the RTA runners of the game. This is the DOS version of Prince of Persia, the classic 2D platformer originally released for Apple II in 1989.